Achievements

Achievements

All 21 SQUIRT GAME Steam achievements with the conditions the official descriptions actually state, grouped by story scenes, challenge wins, score, collectibles and endings.

21
Total Achievements
0
Hidden
5
Story-Locked

Introduction

SQUIRT GAME ships with 21 Steam achievements and no hidden ones, which makes the list unusually readable as documentation. Several entries name a specific day and contestant scene, five map one-to-one onto the challenge ladder, two define the collectible milestones and three describe endings. This wiki treats the achievement list as the primary source for the game's structure, because it is the most detailed material Lewd Star has published. Where an achievement's condition is explicit, it is quoted in substance; where the public record does not pin a trigger, the entry says so instead of inventing a requirement. The page is organised by what an achievement asks you to do, so you can plan a run around story scenes, challenge wins, the point counter, collection or an ending, rather than hunting the list in the order Steam happens to display it.

Achievement Groups

AchievementGroupConditionWhen it fires
Read the Fine PrintStoryRefuse to sign the contract on Day 1During Day 1
Margin CallStorySpend time with Ronnie at the end of Day 2Close of Day 2
A Beautiful MindStorySpend the evening with Alicia on Day 3Close of Day 3
Imagine Me and YouStoryDonna and Cassie's shared scene at the end of Day 4Close of Day 4
IncognitoStorySpend time with Jane at the start of the Final DayOpening of Final Day
No RushChallengeWin the first challengeChallenge 1
Shot In the DarkChallengeWin the final challenge without using a hintFinal challenge
HodlerScoreAccumulate 15,000 points before Day 5 beginsBefore Day 5

Achievement Detail

Read the Fine Print

story

Day 1, contract decision

ConditionRefuse to sign the contract on Day 1, per the official description.
TimingDay 1 only; the decision belongs to the opening day of the season.
RiskSigning is the agreeable choice and costs the achievement silently.
TipDecide before the day starts so the refusal is deliberate rather than accidental.

Margin Call

story

Day 2, Ronnie

ConditionSpend time with Ronnie at the end of Day 2, per the official description.
ContextRonnie is the realtor rebuilding her life after bankruptcy and divorce, and her bio hints her arrival was not random.
TimingThe close of Day 2, which means the evening block has to stay clear of the day's challenge.
TipFinish the challenge early rather than letting it run into the evening, and do not spend the close exploring.

A Beautiful Mind

story

Day 3, Alicia

ConditionSpend the evening with Alicia on Day 3, which is what the achievement description attaches to.
ContextAlicia is the psychology graduate student who records everyone in a notebook and treats the house as an experiment.
TimingClose of Day 3; the day has one scene and this is it, so there is no alternative route to the achievement.
TipDo collectible and clue work in the middle of the day so the evening stays free for her scene.

Imagine Me and You

story

Day 4, Donna and Cassie

ConditionThe shared scene with Donna and Cassie at the end of Day 4.
ContextThe only documented scene with two contestants at once.
TimingClose of Day 4, which is also the last full day before the finale.
TipPlan Day 4 as one block for two people rather than two separate visits.

Incognito

story

Final Day, Jane

ConditionSpend time with Jane at the beginning of the Final Day.
ContextJane is the only contestant introduced at the start of a day rather than its close.
TimingThe opening of the final day, which makes it the easiest scene to miss.
TipStart the Final Day with Jane before touching the closing challenge.

Hodler

score

15,000 points before Day 5

ConditionAccumulate 15,000 points before Day 5 begins.
ScopeSeason-wide, so the counter belongs to the whole run rather than one day.
UnknownThe earn rate is unpublished, so pace cannot be calculated in advance.
TipBank aggressively on the first four days instead of relying on the finale.

Shot In the Dark

challenge

Final challenge, no hints

ConditionWin the final challenge without using a single hint, per the official description.
ConstraintOne hint anywhere in that challenge forfeits the achievement for the run.
LeverageHints are unrestricted everywhere else, so the first four challenges are your practice ground.
TipLearn how the hint system behaves early, then leave it alone for the last challenge of the season.

Ruthless People

ending

Become the show's co-host

ConditionBecome the show's co-host, per the official description.
GroupOne of three confirmed ending outcomes in the achievement list.
UnknownThe exact requirements are not published, so the branch is discovered rather than computed.
TipPlan a dedicated run for ending branches rather than expecting one save to cover all three.

Core Mechanics

The 21 achievements fall into five practical groups. Story achievements are bound to a single day and a single contestant scene, and each one is unforgiving in the same way: miss the scene and the achievement waits for the next run. Challenge achievements map one-to-one onto the ladder, with No Rush, Step by Step, Dream Team and Playing For Keeps for the four ranked wins, Shot In the Dark for the hint-free final win and You Nailed It for any first-attempt clear. Score and collection achievements are cumulative: Hodler wants 15,000 points banked before Day 5, Enthusiast wants half the collectibles and Collector wants all of them. Relationship and completion goals sit above the rest: Loverboy for maxed relationships, Playing the Field for every challenge with every contestant, and the completion achievement for unlocking the other twenty. Ending achievements are confirmed for three outcomes: Ruthless People for becoming co-host, A Good Old Fashioned for a rebellious performance and Sideways for defeat.

Advantages

The list is a map. Because most entries name their trigger explicitly, you can plan a run without external reference material, and you can audit a failed run by asking which named condition was not met. There are no hidden achievements, so nothing is missable in the sense of being undiscoverable; everything you need to know is on the page. The groups also make priority obvious. Story achievements are the most time-sensitive because they are date-locked, while score, collection and relationship goals can be advanced at any pace. And because the completion achievement exists and is explicit, the completion target is unambiguous: all twenty others, nothing more.

Challenges

One entry resists this structure. Rebel Without a Cause appears among the 21 names, but the condition is not pinned by the material this wiki has verified, so it is listed here without a claim about its trigger. Several achievements use thresholds without scales: relationships can be maxed but no meter is published, collectibles have percentages but no total, and points have a target but no earn rate. That combination makes mid-run verification impossible for the biggest goals, so a completion run is a matter of trusting the plan rather than watching a counter. Finally, date-locked story achievements mean a single missed evening can cost an entire run's completion, which is the harshest failure mode in the list.

Frequently Asked Questions

How many achievements does SQUIRT GAME have?+
21, with no hidden achievements. The list breaks down into five story scenes tied to specific days, six challenge-related entries including the first-attempt clear, two collectible milestones, one point-threshold achievement, two umbrella goals covering relationships and full challenge completion, three confirmed ending outcomes and the completion achievement itself. Nothing on the list is hidden, so the entire target is visible from the first launch of the game.
Which achievements are missable?+
The five day-locked story achievements are the practical answer: Read the Fine Print on Day 1, Margin Call on Day 2, A Beautiful Mind on Day 3, Imagine Me and You on Day 4 and Incognito at the start of the Final Day. Each depends on a scene that happens once, and there is no documented way to replay a day within the same run.
What is the hardest achievement to plan for?+
Shot In the Dark, because it adds a constraint rather than an action: you must win the final challenge without using a single hint. Every other challenge achievement only asks for a win, so this is the one entry that changes how you play rather than simply what you do, and a single hint forfeits it for the run.

Quick Tips

💡

Sort the list into date-locked and cumulative before you start. Story achievements expire with their day while score, collection and relationship goals do not, so the calendar should drive the run and everything else should fill the gaps between scenes. Getting that order wrong is the most common way a completion run stalls.

💡

Do not chase Rebel Without a Cause on guesswork. Its trigger is not pinned in the material this wiki has verified, so treat it as an unknown to discover rather than a condition to satisfy, and do not restructure a run around a rumour. Everything else on the list is documented and can be planned properly.

💡

Read Hodler as a deadline rather than a target. The 15,000 points must be banked before Day 5 begins, which means the check happens at a day boundary rather than at the end of the game. Points earned after that boundary do not help, so the first four days are the entire window.

💡

Use the completion achievement as your checklist. Because it unlocks only when the other twenty are done, the list audits itself and you never have to guess whether something obscure was missed. If one entry is still outstanding, that entry, and nothing else, is what the next run should be built around.

Explore More